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Photogrammetry · Unreal Engine 5

Unique 3D Scan of Charles Bridge

We captured Prague's Charles Bridge through photogrammetry and rebuilt it as a navigable, texture-accurate digital twin inside Unreal Engine 5.

Charles Bridge has crossed the Vltava since the 14th century: Gothic sandstone, an avenue of baroque statues, and centuries of uninterrupted foot traffic. Turning it into a digital twin is less a scan than a survey — every baluster, every weathered saint, every joint in the stone, measured and rebuilt to scale.

We captured the bridge through photogrammetry and reconstructed it as a dense, texture-accurate mesh, then brought it into Unreal Engine 5. Inside a real-time engine the static capture becomes navigable: a virtual Charles Bridge you can light at any hour, fly through from any angle, and drop into film plates, games, or spatial experiences — without closing a single lane to tourists.

The flythrough above is rendered straight from the captured geometry. No matte paintings, no set dressing. Just the bridge itself, turned into data.

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