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kiosk and digital reconstruction

Dive into history with a kiosk showcasing different eras of a Baroque chateau.

00

design problem

Our customer asked us to make a kiosk that would interactively show the history of a Baroque chateau. We needed to include a virtual 3D model to make this happen. The kiosk should be easy to use, with simple navigation, and show the historical parts accurately.

solution

We have created a touchscreen kiosk displaying a virtual 3D version of the chateau in different periods. We put a lot of effort into ensuring that every historical detail is accurate by doing thorough research.

We utilized Lidar and aerial scanning to capture the interior and exterior of the chateau in high detail.

We utilized photogrammetry to restore the burned-out areas. It involved gathering vintage photographs of the site and combining them with current scans to accurately recreate missing portions of the church.

year

2023

year

2023

year

2023

year

2023

timeframe

60 days

timeframe

60 days

timeframe

60 days

timeframe

60 days

tools

Unreal Engine

tools

Unreal Engine

tools

Unreal Engine

tools

Unreal Engine

category

Game

category

Game

category

Game

category

Game

01

A front view of the church after its reconstruction by Jan Santini Aichel in 1844.

02

Here is a visual depiction of how a church might have appeared during the Renaissance era.

03

After its reconstruction by Jan Santini Aichel in 1844, this is a top shot of Rychnov nad Kněžnou chateau and Holy Trinity Church area.

.say hello

we are open to new challenges

.say hello

we are open to new challenges

.say hello

we are open to new challenges

.say hello

we are open to new challenges