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Digital Doubles

Kingdom Come: Deliverance II

Hundreds of faces for an open world, captured at film fidelity and directed remotely.

Facial Scanning Pipeline for Ultra-Realistic Performance
Client
Warhorse Studios
Sector
Games / VFX
Category
Digital Doubles
Toolkit
Custom facial rig · Automated pipeline · Live remote review

The Brief

A whole open world of faces, at film fidelity.

Kingdom Come: Deliverance II needed the faces of an entire open world: more than 300 characters, each with around 40 expressions, from a flicker of doubt to a full snarl. Every one had to hold up in close-up.

The hard part was scale and distance. Warhorse needed that volume captured quickly, with their directors judging quality as it happened — from their own studio, not ours.

The Approach

A scanning studio Warhorse could direct remotely.

We built a dedicated facial-scanning studio and wired it to a fully automated pipeline. Supervisors reviewed each scan live and called for specific expressions on the spot, while actors watched their own performance play back in real time.

Every session processed automatically into clean, structured, production-ready assets — with no manual step between the capture chair and the game engine.

The Impact

An impossible cast, delivered like a production line.

What looked logistically impossible became routine: film-grade facial capture at volume, ready for a remote team to approve on sight.

300+
facial scans captured
~40
expressions / character
Live
remote direction & review

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