# Kingdom Come: Deliverance II

> Facial Scanning Pipeline for Ultra-Realistic Performance

Canonical: https://moreismore.cz/work/kingdom-come-deliverance-2

## The Brief

### A whole open world of faces, at film fidelity.

Kingdom Come: Deliverance II needed the faces of an entire open world: more than **300 characters**, each with around **40 expressions**, from a flicker of doubt to a full snarl. Every one had to hold up in close-up.

The hard part was scale and distance. Warhorse needed that volume captured quickly, with their directors judging quality as it happened — from their own studio, not ours.

## The Approach

### A scanning studio Warhorse could direct remotely.

We built a dedicated facial-scanning studio and wired it to a **fully automated pipeline**. Supervisors reviewed each scan live and called for specific expressions on the spot, while actors watched their own performance play back in real time.

Every session processed automatically into **clean, structured, production-ready assets** — with no manual step between the capture chair and the game engine.

## The Impact

### An impossible cast, delivered like a production line.

What looked logistically impossible became routine: film-grade facial capture at volume, ready for a remote team to approve on sight.